//Files:
========

PLG File    = A normal FPS File which values get replaced by the Keys that you'll find here.
              The PLG File must have the same name as the folder.

CFG File    = Configurationfile of the Plugins which communicates with the Model Maker.
              Contains the Plugin's Name, all used Meshes and Textures.
              The keys are separated by a |.

//PLG Keys:
===========

{Name}      = Will be replaced by the name which is defined in the INI.
{Note}      = Will be replaced by the Note at creation.

{Mesh}      = Will be replaced by the mesh which is defined in the INI.

{Wall_D2}   = The selected Wall-Texture.
{Floor_D2}  = The selected Floor-Texture.

{Material0} = The selected Wall-Material.
{Material1} = The selected Floor-Material.

//CFG Keys:
===========

Name        = The Entity's name.
Icon        = The texture that should be used as an icon. Either {Wall_D2} or {Floor_D2}
Mesh        = Either a fixed mesh or one of the variables that you'll find below:

              {Floormesh} = The current Floor-Mesh.

              Your own Meshes have to be located in the "Meshes" folder of the Plugin directory.
              "Meshes\Shelf.x" becomes "Shelf.x" in the CFG.

Make        = Saves the value of the settingsmenu, whether the plugin gets created or not.
              You don't have to change this manually.